Week 10 - Texture PC Monitors and make them emissive.
- Add windows and blinds and test lighting.
- Test corridor lights and more scene materials.
- Improve look of existing and add new props (e.g. desk).
Week 11 - Texture more props (e.g. PC unit with emissive light(s))
- Texture walls, door and floor.
- Model props onto filing cabinet/shelves.
- Update any more changes to desk or personally unsatisfactory assets.
Week 12 - Texture filing cabinet, shelves and props.
- Correct and apply appropriate lighting with newly added textures and colour/layout of scene.
- Tweak material settings where appropriate.
- Produce a good looking first draft (awaiting feedback and final touches).
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