UPDATE: Here is a Marmoset render after making specular, gloss, normal and alpha maps. I am still trying to get translucency to work in the windows, but at the moment this is looking very pretty.
Here is the textured door(s), of which you can see has a reflection from the windows implemented into the diffuse channel. This will only be temporary, as I am going to attempt to make a reflection map for the window alone, unless this method proves not to be as good. A specular and normal is also yet to be done. I can't wait to see the final results. My reference image is here: http://www.curlious.com/wp-content/uploads/2012/07/IMG_1584.jpg
A quick render of the modelling and newly textured doors in Max. Nothing new has been modelled this week.
I have only blocked things out so far, with only a few issues with the pivot-point of the objects and a strange artifact as you can see on the far wall. The lighting is only rough as I intend to make an emissive map for the lights on the ceiling as my primary light source.
0 comments:
Post a Comment