Aaron Turner's Visual Design Blog

Portfolio Piece 3 - Mitsubishi Lancer Evolution IX

Portfolio Piece 3 - Mitsubishi Lancer Evolution IX This is a model I've wanted to do for a while and felt now is the time to do it after alot of improvement in my modelling skills over the last academic year. Not only is it my favourite car, it is a custom version, borrowing many different after-market parts including the; bumpers, side-skirts,...
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Portfolio Piece 2 - New York Subway Interior Scene

Portfolio Piece 2 - New York Subway Interior Scene This piece allowed me to experiment with texture packs and different maps (as opposed to the other pieces) and tested my creativity and attention to detail of an 'everyday' scene. With the odd wear and tear, graffiti and littering, this scene shows the everyday use and neglect of public...
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Portfolio Piece 1 - Security Embassy Office Scene

Portfolio Piece 1 - Security Embassy Office Scene Inspired by stealth-based games like Splinter Cell and Metal Gear Solid, this low-key scene suggests a kidnapping of a secret agent has occurred, likely by a skilled special operative infiltrator. The spilled coffee and tipped chair also suggest there was a struggle. Where did he come...
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Week 21 Drill - UV and Texture of Wagon Model

Before I begin, I would like to apologise for this being posted several weeks late as the work from a few of my last couple of drills has unfortunately been lost due to a corrupt memory stick. Luckily this was found elsewhere (by accident). Here are the UVs and what I managed to do in class on the texture of the Wooden Wagon model as provided: The...
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Week 20 - Subway Interior Scene Workflow Update

This week, I tested out a few textured, UV'd much more of the scene and got some basic colouring and texturing started. I'm finding it very difficult to work out how the panels of the train are connected and where the seams are suppose to flow but I am confident it will get there sooner or later. I am hoping to get alot more texturing complete...
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WEEK 19 - SUBWAY INTERIOR WORKFLOW UPDATE

Here are a few updated as regards to the modelling of the scene, as final details are taking form and an understanding of the shape of the the train and it's components from the reference images I have used are in better style than before. I currently have a good plan for how I want it to look in the end. As far as the texturing...
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Week 16 Drill - UV Layout Character Model

We has 45 minutes to unwrap a low poly character model in Headus UV Layout. Everything went okay apart from the hands of which I made the cut along the wrong line, making it very difficult to flatten. Also, I accidentally cut a seam into the front of the 'pants' instead of the rear. Here is the result: ...
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